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Old May 05, 2006, 08:03 PM // 20:03   #121
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I agree that elite missions should be made much more readily available to all players of all levels of dedication

Full Name Zach C.
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Old May 05, 2006, 08:42 PM // 20:42   #122
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Old May 05, 2006, 10:22 PM // 22:22   #123
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Old May 05, 2006, 10:44 PM // 22:44   #124
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Quote:
Originally Posted by Str0b0
The top two alliances only? Come on. It would be better to set a faction cap on the missions and allow any alliance with such and such amount of faction to access the missions.
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I think this is a suitable solution, since it allows the missions to remain elite (the Alliance would need a certian amount of faction, ensuring that they have at least some idea of what going on), but would still allow access to anyone who was determined enough to get there.
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Old May 05, 2006, 11:04 PM // 23:04   #125
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I agree that elite missions should be made much more readily available to all players of all levels of dedication.

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Old May 05, 2006, 11:17 PM // 23:17   #126
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Quote:
Originally Posted by LucasAshrock
Sorry, but elite mission is only for pro
That's why a guild must have a lot of members and ally too. In a 30 members guild surely u can find 3 or 4 pro player. They will be member of elite mission. Others must study and work on build with coop and record mission. When 1 day they will be rdy ,maybe,maybe,maybe, they can go to elite mission. 90% of normal players don't arrive near 1/4 of elite mission. And ventrilo/Ts is absolutely needed, with high perf ultra fast weapons too. Sorry, but elite is elite.

Elite has nothing to do with equipment and it certainly doesn't have anything to do with the number of people in the guild. and what is this pro player you speak of? You can get paid to play this game? Like all NBA and such? There are good players and there are bad players but then there are also good guilds full of good players who could do these missions but won't get the chance because they are in small guilds that selectively recruit instead of slapping up messages in town and getting a ton of people and shotgunning the faction farming. The fact that you can repeat the quests to gain faction over and over and over again means that the guilds with the highest member counts, again not necessarily the most skilled, will be able to maintain faction and rank higher than smaller guilds who may have more skilled players just not necessarily as many peons to do the ridiculously easy faction farming quests. My guild has enough players to field an elite mission team and we could win it too, easily, hands down because we cooperate, discuss strategy and execute strategy flawlessly in PvE. will we ever get to try them? No because we only have like 18 members and we don't want to ally with just any random grind monkey guild. We have standards, hence the low member count. I don't get this whole elite player = good equipment and a big guild. Everyone in my guild has high end equipment. Could we take on The Last Pride and win? No probably not. The only thing high end equipment means is that we are, if anything, elite farmers with tons of good spots and strategies for making cash. It sure as hell doesn't make us elite players. We're all good players but not elite by any stretch. We can and have destroyed PvE areas that even the best prepared groups have a hard time with and we have done it with ease because we custom set our skills and our builds to the particular situation, we discuss our strategy beforehand and we stick to it.. I say to you that if given the opportunity we could win an elite mission. Maybe not the first time but definately the second. The problem is that good players like myself and my guildies will never get the opportunity to do these missions because we don't have a bunch of grindmonkeys to farm faction for us.
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Old May 05, 2006, 11:18 PM // 23:18   #127
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I'm somewhat torn about this. I'm tired of people whining about 'OH NOEZ! ELITISM!' Bad news, there are always going to be an elite (no, we aren't all equal, some people are better at clicking buttons than others sadly), and they deserve something for being elite, lest this game turn into one big lowest-common-denominator system, which would suck horribly. That said, they've made access to the elite missions WAY too restrictive. At any given time only 2 alliances will have access, and I'd say its safe to wager at most 4 will ever be able to make a good push to sieze control (as all the best guilds have already formed alliances with each other). Thats only 60 guilds spread out across the entire player base, which is made even worse that you're probably going to only get 1 alliance per major region being able to push (sorry Japan and Taiwan, you're screwed even worse than the rest of us). On top of that, theres a big advantage to those who PvP (the fastest way to get faction), and I don't see why PvE guilds should get boned on accessing PvE content.

Don't completely screw over the top alliance, they got to the top, they deserve something, but open up the content for others. Perhaps let the top alliance go into the elite mission for free (and get discounts from weapon crafters, armorers, whatever), while everyone else has to pay a very large fee (even if its 100k, which among 12 players is fair) and lose some faction from their guild alliance to get in (perhaps even have some of that cash go to the alliance that controls the capital). Perhaps even limit it so PuG groups can't go in, and at least 7 players in the group must be from the same alliance. Whatever the solution, I want to see SOMETHING done, as right now its utterly absurd how exclusive access to the elite missions are. First and foremost there should be a larger/faster loss of faction for the top alliance, as how it stands right now you're going to see the numbers balloon upwards uncontrollably for a long long time.
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Old May 05, 2006, 11:27 PM // 23:27   #128
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I agree that elite missions should be made much more readily available to all players of all levels of dedication."

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Old May 05, 2006, 11:28 PM // 23:28   #129
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I agree that elite missions should be made much more readily available to all players of all levels of dedication

Full Name: Cassandra
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Old May 05, 2006, 11:45 PM // 23:45   #130
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Quote:
Originally Posted by LoneWolfWinter
Don't completely screw over the top alliance, they got to the top, they deserve something.
And how did they do that? By been elite? Yeah, right. They deserve nothing more than the rest of us.
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Old May 05, 2006, 11:48 PM // 23:48   #131
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/signed

Step 1: Organize and grind Faction on a large scale; hold town
Step 2: Charge people who are in smaller/casual guilds a fee to access the Elite missions that you control.
Step 3: Profit!

At least there aren't a group of players in the position to charge me a fee for entering the FoW/UW.
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Old May 05, 2006, 11:57 PM // 23:57   #132
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Old May 05, 2006, 11:58 PM // 23:58   #133
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Quote:
Originally Posted by Evilsod
And how did they do that? By been elite? Yeah, right. They deserve nothing more than the rest of us.
They're the ones who figured out how to do things most effectively (or at the very least spent the most time grinding for faction), why shouldn't they be rewarded? If you turn it into a lowest-common-denominator system with no rewards for being the best what the [explicitive deleted, you guess which one it was] is the point of playing? Every other system has some sort of reward for being the best (whether thats the low-end holding of halls, or the higher end top guild ranking, right down the PvE reward of clearing out FoW or UW and getting great loot or rewards for it) why the hell wouldn't alliances have some reward for being the best?

Last edited by LoneWolfWinter; May 06, 2006 at 12:01 AM // 00:01..
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Old May 05, 2006, 11:59 PM // 23:59   #134
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For all of you that are talking about the elite missions being for the elite, is that really true? Just because some alliance has a ton of people in it and they are willing to constantly farm for factions points, how does that make them better players? If this is going to be restricted to elite players make it competetive in a way that actually shows these players to be elite. Maybe these areas should be open to players that have completed all of the other missions at a master level or something more along those lines. That way it really is for players that play well instead of a numbers game.
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Old May 06, 2006, 12:07 AM // 00:07   #135
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Quote:
Originally Posted by LoneWolfWinter
They're the ones who figured out how to do things most effectively (or at the very least spent the most time grinding for faction), why shouldn't they be rewarded? If you turn it into a lowest-common-denominator system with no rewards for being the best what the [explicitive deleted, you guess which one it was] is the point of playing? Every other system has some sort of reward for being the best (whether thats the low-end holding of halls, or the higher end top guild ranking, right down the PvE reward of clearing out FoW or UW and getting great loot or rewards for it) why the hell wouldn't alliances have some reward for being the best?
By the logic in that very first sentence, the more you farm ettins, the more often they should drop you rare runes. Its the same damn concept. Farming Faction = Farming Items. Have Anet been eager to reward these farmers? Not even close. So why should they suddenly leap to reward people who farm faction via Repeatable quests you can probably run in 2 minutes with access to high level areas?
Same to, you, what the **** is the point in playing if grinding gets you rewards while actually playing gets you jackshit? If they start to reward alliances for farming faction, i want some decent frigging rewards for the occasional bit of farming i do. Neither are classed as elite.
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Old May 06, 2006, 12:12 AM // 00:12   #136
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/signed

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Old May 06, 2006, 12:13 AM // 00:13   #137
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To say 'farming' for faction (or fame, or guild rank, as these are all related) is the same as farming for items is faulty logic to begin with, as they're entirely seperate, and anet has always had a different stance on the issue.
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Old May 06, 2006, 12:35 AM // 00:35   #138
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"I agree that elite missions should be made much more readily available to all players of all levels of dedication."

Thomas G
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Old May 06, 2006, 12:45 AM // 00:45   #139
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I agree that elite missions should be made much more readily available to all players of all levels of dedication.

In Game Name: Omega Finale
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Old May 06, 2006, 01:15 AM // 01:15   #140
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Quote:
Originally Posted by LoneWolfWinter
I'm somewhat torn about this. I'm tired of people whining about 'OH NOEZ! ELITISM!' Bad news, there are always going to be an elite (no, we aren't all equal, some people are better at clicking buttons than others sadly), and they deserve something for being elite, lest this game turn into one big lowest-common-denominator system, which would suck horribly. That said, they've made access to the elite missions WAY too restrictive. At any given time only 2 alliances will have access, and I'd say its safe to wager at most 4 will ever be able to make a good push to sieze control (as all the best guilds have already formed alliances with each other). Thats only 60 guilds spread out across the entire player base, which is made even worse that you're probably going to only get 1 alliance per major region being able to push (sorry Japan and Taiwan, you're screwed even worse than the rest of us). On top of that, theres a big advantage to those who PvP (the fastest way to get faction), and I don't see why PvE guilds should get boned on accessing PvE content.

Don't completely screw over the top alliance, they got to the top, they deserve something, but open up the content for others. Perhaps let the top alliance go into the elite mission for free (and get discounts from weapon crafters, armorers, whatever), while everyone else has to pay a very large fee (even if its 100k, which among 12 players is fair) and lose some faction from their guild alliance to get in (perhaps even have some of that cash go to the alliance that controls the capital). Perhaps even limit it so PuG groups can't go in, and at least 7 players in the group must be from the same alliance. Whatever the solution, I want to see SOMETHING done, as right now its utterly absurd how exclusive access to the elite missions are. First and foremost there should be a larger/faster loss of faction for the top alliance, as how it stands right now you're going to see the numbers balloon upwards uncontrollably for a long long time.

I agree with some aspects of that post, as a means of fixing this issue. Same guild/alliance, but don't make it a faction spend.. There would be too many instances of sabatoge. However, free to the holding alliance, but a cost to others is acceptable, but do not make it so that the holding alliance PROFITS from their hold. They only recognition that they should even enjoy would be the fact that their name is slapped on the town. That is recognition enough, in my eyes, and anyone who says otherwise, is after the cash they think they can make from holding and are holding for the wrong reason.

As for, "being this elite" and "deserving something", actually finishing the mission to me, would be elite enough, and show you have skill. Much more so than faction farming altrium ruins for 7 hours a day.
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